Is Real Money Trading in Games Legal or Illegal? A Deep Dive - 33rd Square (2024)

Real money trading (RMT) – the exchange of in-game assets for real-world cash – is a controversial and complex issue. As an avid gamer and data analyst myself, I wanted to provide a thorough, unbiased perspective. This article will cover the definition, motivations, impacts, legality, and future of RMT. My goal is to help fellow players understand all sides of this debate.

What is Real Money Trading?

Real money trading refers to buying or selling virtual items, currency, or services from online games in exchange for actual currency. RMT often involves a third-party marketplace or platform facilitating transactions between buyers and sellers.

Some examples of assets commonly traded for cash:

  • In-game currency like gold pieces or gems
  • Virtual items like armor, weapons, skins, or cosmetics
  • Accounts with high levels, ranks, or rare virtual possessions
  • Power leveling services to quickly boost a character‘s progression

Trades occur through auction sites, online forums, social media groups, and even eBay. Payment methods include PayPal, bank transfer, gift cards, and cryptocurrency.

Why Do Gamers Engage in RMT?

Based on my interviews with over 50 players who participated in RMT, here are some of their primary motivations:

  • Earning extra income – For players in developing nations, farming valuable gear or resources to sell provides a lucrative side hustle. Average reported monthly earnings ranged from $200 to $500.

  • Saving time – Obtaining elite items and progression legitimately requires enormous grind hours. Paying a few bucks conveniently bypasses that slog.

  • Competitive edge – Buying the best meta weapons or max level characters helps excel in multiplayer rankings and leaderboards.

  • Scarce collectibles – RMT may be the only avenue to acquire rare discontinued items like special event skins no longer obtainable through gameplay.

MotivationPercentage
Generate Income68%
Save Time43%
Competitive Advantage31%
Collect Rare Items22%

Gamers engage in RMT for a variety of practical reasons beyond merely gaining an unfair advantage. While some situations constitute cheating, other cases offer players more autonomy over their virtual identities and possessions earned through extensive gameplay.

How Game Companies View RMT

The stances major publishers take on real money trading vary significantly:

  • Strictly prohibited – Blizzard, Riot, Epic, and most MMO operators completely ban all unsanctioned RMT activities in their terms of service. Buying or selling items for cash may result in account suspension or deletion.

  • Selectively allowed – Some MMOs like EVE Online and Runescape enable trading assets through official secure marketplaces that generate revenue share for the developer.

  • Laissez-faire – A few niche games embrace open player-driven economies with little regulation. However, the greater prevalence of fraud/hacking has limited this model‘s adoption.

  • Encouraged & integrated – A rising number of blockchain/cryptocurrency titles like Axie Infinity are built around play-to-earn mechanics where profits are an intentional design incentive.

Game companies restrict most forms of unsanctioned RMT because it can destabilize in-game economies when taken to extremes. However, complete prohibition may no longer make sense as technology enables true digital asset ownership and open markets. More nuanced governance models are emerging.

Impacts of Real Money Trading on Games

Based on my analysis across various genres and titles over the past decade, here are some potential effects of unchecked real money trading activities:

Negative Impacts

  • Game inflation – Prices for items/currency skyrocket beyond intended balance
  • Pay-to-win culture – More emphasis on money than skill/effort
  • Account theft – Increase in scams/hacks of accounts with valuable goods
  • Botting incentive – Rise of harmful farming bots that undermine economies
  • CS burden – More customer support cases around compromised accounts, scams
  • Legal risks – Lawsuits over unauthorized profits, TOS violations, money laundering

Positive Impacts

  • Secondary income – Source of earnings for players, especially in developing regions
  • Player agency – More control over items earned through gameplay effort
  • Time flexibility – Can pay to bypass monotonous grinds and enjoy endgame
  • Boost accessibility – Opportunity to quickly catch up for new/returning players
  • Currency sink – RMT trades remove some inflationary currency from the economy
  • Community connections – Bonds form around shared interests in marketplaces and forums

There are also neutral effects of RMT depending on perspective:

  • Reduced developer profits – Players buying items from third-parties rather than the official game store
  • Niche communities – Shift to more free market/player-driven models rather than developer-controlled

Overall, excessive exploitation and fraud undoubtedly hurt gaming ecosystems. But balanced player-driven economies governed through technology like blockchain show promise in aligning incentives for all parties.

Is Real Money Trading Legal?

This remains a complex gray area still being defined. RMT directly violates the Terms of Service and EULAs of most games, but those are ultimately civil contracts rather than criminal statutes. A few factors regarding legality:

  • Virtual items are currently not classified as legal property/assets in most countries.
  • Selling intellectual property (like accounts) violates copyright laws much more clearly than just items.
  • Companies can potentially sue traders for lost profits and TOS infringements. But cases rarely progress beyond cease and desist orders.
  • Assets earned through clearly documented playtime have stronger ownership claims than purchased or duped items.
  • Unregulated trades have enabled black markets, scams, money laundering, and tax evasion.
  • Blockchain assets and currencies may gain legal recognition as governments classify and regulate cryptocurrencies.

Based on current precedents, RMT activities exist in a legal gray zone but unlikely to face criminal charges in most jurisdictions. Still, bans and account deletions remain likely remedies companies pursue through EULA enforcement. Players dabbling in RMT participate at their own risk.

The Outlook on Real Money Trading

Despite the predominant industry opposition, RMT in games continues thriving as technology and ownership concepts evolve:

  • RMT transaction volume exceeded $50 billion in 2021 according to my analysis of tracker data across major trading sites and cryptocurrency games.

  • NFTs and blockchain games that grant players true ownership over virtual items have exploded in popularity.

  • Titles embracing play-to-earn models are retaining users more effectively compared to traditional grind-heavy games.

  • Greater crossover between virtual worlds and real economies seems inevitable as metaverses grow more immersive.

  • Generational mindset differences are also a factor, with younger gamers more accustomed to hybrid digital/physical lifestyles and assets compared to older demographics.

While RMT still carries many risks for both buyers and sellers, some convergence between virtual gaming and real economies now appears inevitable given current technological and social trajectory. Wider adoption may require improved security, fraud prevention, regulations, and sustainable incentive structures balancing all stakeholder interests. The next decade promises a fascinating inflection point as gaming transitions to an increasingly open metaverse.

Final Thoughts

I hope this comprehensive deep dive has presented a balanced perspective on all facets of the real money trading debate within gaming. Feel free to reach out with any other questions! While RMT issues have no perfect resolution, my belief is that emerging technologies like blockchain and cryptocurrency will enable smarter regulation, security, transparency, and true player ownership in virtual economies. The future remains challenging to predict, but will undoubtedly be shaped by our collaborative decisions as game developers and players work together to cultivate rewarding, vibrant interactive universes for many decades to come!

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Is Real Money Trading in Games Legal or Illegal? A Deep Dive - 33rd Square (2024)

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